GameServer Specification
Like any other Kubernetes resource you describe a GameServer’s desired state via a specification written in YAML or JSON to the Kubernetes API. The Agones controller will then change the actual state to the desired state.
Like any other Kubernetes resource you describe a GameServer’s desired state via a specification written in YAML or JSON to the Kubernetes API. The Agones controller will then change the actual state to the desired state.
A Fleet
is a set of warm GameServers that are available to be allocated from.
A GameServerAllocation
is used to atomically allocate a GameServer out of a set of GameServers. This could be a single Fleet, multiple Fleets, or a self managed group of GameServers.
A FleetAutoscaler
’s job is to automatically scale up and down a Fleet
in response to demand.
Detailed list of Agones Custom Resource Definitions available
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