Like any other Kubernetes resource you describe a GameServer’s desired state via a specification written in YAML or JSON to the Kubernetes API. The Agones controller will then change the actual state to the desired state.
Fleet is a set of warm GameServers that are available to be allocated from.
GameServerAllocation is used to atomically allocate a GameServer out of a set of GameServers. This could be a single Fleet, multiple Fleets, or a self managed group of GameServers.
FleetAutoscaler’s job is to automatically scale up and down a
Fleet in response to demand.
Detailed list of Agones Custom Resource Definitions available
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Last modified September 14, 2023: Upgrade Hugo (#3369) (c8649e2)